INTRODUCTION:
Morimens is a lovecraftian turn based RPG with some deckbuilding elements. If you’re looking for a review of the game, you can view this article. In this Morimens tier list and beginners’ guide, we will cover the following topics:
I. TERMINOLOGY
II. RE-ROLLING
III. COMBAT
IV. TEAM BUILDING
V. WHEEL OF DESTINY
VI. COVENANT
VII. POSSE
VIII. MORIMENS TIER LIST
(Current banner recommendations, damage and support tier lists, standard characters psyche surge 12 suggestions)
IX. END GAME PROGRESSION
X. TROUBLESHOOTING: IF YOU ARE STRUGGLING
XI. CODES
UPDATES:
Coming Soon: Update v2.6.1 Ogier: Oathbound
September 2026: Added psyche surge 12 suggestions for standard characters. Team building guide updated with examples for: G.Murphy, G.Lotan, Caraboo, Liz/Xu, Castor/Pollux (see link below).
Now Live: Morimens Beginners’ Guide Part 2: Team Building (from zero to end game). This can help you decide which characters to pull.
Morimens Tier List and Beginners’ Guide
I. TERMINOLOGY – COMMON TERMS:
Here are some common terms you will come across in the game and in this guide:
General Terms:
Exalt: A character’s ultimate ability.
Over Exalt: Unlocked with a total of 7 character duplicates. Over exalt releases a different exalt for the character.
Aliemus: Resource used for a character’s exalt
Arithmetica: Resource used to play cards.
Posse: Commander specific ability that you can use to help your team.
Keyflare (Silver key energy): Resource used to cast posse.
Wheel of Destiny: Items that provide unique abilities/stats for a character.
Covenant: An item that boosts stats and comes with set bonuses for a character.
Combat Terms:
Shield: Mitigates incoming damage (duration: 1 turn).
Counterattack: Applies damage equivalent to number of stacks and triggers per enemy attack (duration: temporary – 1 turn, otherwise continuous)
Bleed: Applies damage equivalent to number of stacks (duration: 1 turn).
Poison: Applies damage equivalent to number of stacks (duration: continuous).
Strength: Increases and reductions affect final damage dealt. Can continuously stack. (duration: can be temporary – 1 turn or continuous).
Vulnerability: Damage is increased by 50%. Additional stacks increase duration. (duration: loses 1 layer of duration per turn).
Weakness: Reduce damage by 25%. Additional stacks increase duration. (duration: loses 1 layer of duration per turn).
Alert: Increases the amount of shields generated.
Fragile: All shields gained are reduced by 25% (duration: loses 1 layer of duration per turn).
Slowness/Sluggish: Increases the arithmetica cost of a card
Stat Terms:
Realm Mastery: Impacts realm specific abilities: Chaos (increases aliemus gain on posse use), Aequor (impacts layers, shields generated or damage of tentacles depending on state), Caro (impacts shield and temporary strength with devour), Ultra (increases the chance to gain insight: gain 1 arithmetica and 1 card draw).
DMG Amplification: % increase of all base damage, also affects layers of poison, counterattack and initial tentacle damage.
Sigil Yield: Amount of black sigils that drop from enemy encounters.
Death Resistance: Chance to recover 1 life after fatal damage. Upon successful trigger, the % is halved (can trigger more than once) and gain 2 arithmetica and draw 2 additional cards next turn.
II. RE-ROLLING:
This is one of the few gacha style games that re-rolling is not necessary. This is because the game is quite free to play (F2P) friendly. You can earn a lot of pull currency from playing the game. On top of that as a new player you’ll also be given some character selectors that allow you to pick a character from the standard pool of units. The overall pull rates are quite generous and set a new standard that other games in the genre should follow. If you play semi-regularly, you’ll likely have quite a few characters even after 1 month of play.
III. COMBAT:
Combat revolves around the ‘deck’ that you put together along with various other elements that allow you to customize your team. Each character comes with a set of cards. Combine a team of characters to put together a deck. It’s a simple and intuitive system. You’ll also be able to upgrade your characters’ skills, exalts (ultimate) and eventually equip them with wheel of destinies (provide unique buffs) and a covenant (stat boost). On top of that you have a selection of posse skills that you as the commander can apply to further bolster your team. Altogether there is a vast array of combinations and synergies to explore.
Missions usually involve some exploration in a tile based map. These maps usually include regular and elite mobs as well as a boss encounter. Along the way you’ll come across various ways to modify your deck with items that can add various buffs or debuffs to your cards/deck. This makes every investigation (map) feel distinct and allows for a unique experience during each run.
IV. TEAM BUILDING:
Factions
There are 4 different factions in the game. Each faction comes with its own unique gameplay mechanic. Teams that are purely from one faction or 1 faction + Chaos faction will not incur any realm penalties. These types are still considered pure. Teams that aren’t considered pure will incur penalties to their specific faction traits.
Chaos: This team is versatile since they can fill slots on any team you want to play. A pure chaos team excels at generating keyflare, gains additional keyflare, can use posse twice in a turn and receive a +100% death resistance. For mixed teams with Chaos, they will mimic the other faction they are paired with and maintains the death resistance bonus and additional keyflare gain. For example, a team of 2 Chaos and 2 Aequor will still be considered pure Aequor.
Aequor: This team is quite beginner friendly and one of the easiest teams to play when you are starting out. They come with a built in ability to deal damage (without playing cards) through tentacle damage. This damage happens after you play your cards but before the enemy acts. You can also modify what the tentacles do each turn either boosting their damage or producing shields. This allows you to protect your team or try to finish an enemy in any given round. When mixed with Chaos scales base tentacle damage by % of max HP. Pure teams start with +1 tentacle.
Caro: One of the more advanced teams. Usually requires the right combination of characters and investment. They have the ability to heal; however, many of the characters in this faction also cause damage to self. They can also generate an embryo. The embryo can then be used to boost exalts and generate a shield/strength or they can be consumed to provide a critical hit boost and aliemus. Overall, this faction can do quite a lot but usually requires a greater understanding of team building and careful play to mitigate self damage/lack of access to easy shields every turn. Non-pure teams receive a reduction in crimson furnace healing.
Ultra: A powerful faction that has the ability to modify the first card played on a turn and also generate an extra turn and gain an insight (gain 1 arithmetica and 1 card draw). The first card played during each turn will be stored in the ultra space. If the card has a leap effect and is played first, the leap effect will trigger. Leap effects on certain cards are like having another ability on the card making them more versatile. Furthermore, taking an extra turn during a boss fight can be game changing. Similar to the Caro team, although it offers powerful options, it also usually requires the right team composition and investment in that team and a certain understanding of the game to maximize its full potential. You need to be strategic about the first card played for every turn. Altogether, its one of the most fun factions to play when you understand how it operates. Non-pure teams receive a -25% damage penalty during extra Ultra turns.
Core Roles
For any team you put together there are general base components that will help. When selecting cards for your team you’ll likely fill certain roles, such as damage, damage mitigation and support (resource regen, buffs/debuffs). You generally want to acquire some aspect of each role to form a balanced team. For example, a balanced team will have the ability to deal damage, shield or heal from damage and also buff their attack or debuff the enemy to reduce attacks. Most characters in this game come with cards that can potentially fill more than 1 of the mentioned roles. In addition, when evaluating a potential character, its helpful to examine how useful their kit (skills and exalt) and the synergy between your cards. Also, don’t underestimate the value of a characters exalt. Meaning the separation between useful units that match your team and those that don’t can often come down to how powerful and useful their exalt is in conjunction with their other skills.
General Tips
Select a core mechanic to build your team around to generate synergy. There are various mechanics that you can build your team around, such as tentacle damage, counterattack damage, poison, shield scaling etc. When putting together a team you’ll generally want to ensure that each character has good synergy around the mechanic your are building. Don’t underestimate the power of good support units that can buff and scale your main damage dealers power. It can take a good damage dealer to an elite level.
Buffs, Debuffs and Status Effects
Status effects can also have a powerful impact on damage and survivability. For example, status effects, such as weakness (reducing enemy damage) and reducing strength (also decreases damage) makes a significant difference in the amount of final damage you will take. Combine this with cards that provide a decent amount of shields and/or healing and you’ll be able to mitigate a lot of damage. In a similar way, you can also boost your burst damage windows with status effects like vulnerability (increases overall damage taken by enemies) or buffs like strength. These are just a few examples. Many characters also have abilities that will boost certain damage types built into their cards. Stacking these effects during a burst window will make a dramatic difference in your overall damage output.
Countering Multi-Hits
A powerful strategy to counter multi-hits from enemies is usually a combination of shields and counterattack damage. Counterattacks trigger on each hit, hence you can usually do massive damage to enemies with multi-hits if you have stacked counterattack. Supports that also bring counterattack can help immensely in your overall damage output especially in boss fights.
V. WHEEL OF DESTINY
As you progress, you’ll unlock the ability to equip up to 2 wheel of destinies to a character. These items provide additional abilities and stats. Most characters will often have specific wheels that they come with upon release. Most of the character specific wheels are their best in slot but not always. There are also some wheels that standout and can be used in a variety of teams. For example, Dusk and Dawn (can be acquired from the shop) provides keyflare (resource for your posse) at the end of every turn. By stacking cards that give you more keyflare you can use your posse skill much more often. It makes a dramatic difference in how combat feels.
Another underestimated stat that you can get from wheels is realm mastery. Realm mastery will boost faction specific abilities. For instance, for the Aequor faction, increasing realm mastery can boost your shields or tentacle damage. For Caro, it can boost the shield that is created with devour. Overall, increasing realm mastery can turn your team from struggling to survive to having enough damage mitigation to easily clear a stage. In the end when selecting wheels for your team, you’ll want to examine what the character role is (damage, mitigation or support) and build around those attributes while also looking to add unique buffs to the team such as keyflare resource.
A further element to consider for more damage is strength. Various wheels will be able to provide some source of strength stacking. This is often overlooked and underestimated especially for longer and more challenging fights. The more strength that you stack the more damage that you will do. Many main DPS units in this game will benefit greatly from strength.
A defensive option in tough encounters is death resistance. There are also a variety of wheels that can give you more death resistance. This won’t be as big of a factor for easy content, but in fights that you are struggling with even 1 save with death resistance can be the difference from winning or losing a battle. Altogether, by carefully consider which wheels to use you can strength or adapt your team for the specific fight.
VI. COVENANT
Covenant are additional items that give stat boots and a set bonus. These also unlock later as you continue to level up your account. Similar to wheels, you’ll want to select the covenant set that matches the characters role. Certain skill bonuses make a massive difference to specific roles. For example, there are some that can boost your shield. Combine it with a wheel that also boosts shields and now you have shield cards that are much stronger than their base level attribute. This concept can also be applied to the other roles, such as damage. There are also unique covenants that can do things like increase arithmetica (more resource to play more cards). It’s a powerful ability that you’ll likely want to consider for most teams. Additionally, there are covenants that can boost things like key flare or aliemus. These too can have a significant impact on your team.
VII. POSSE
Posse are the commander specific abilities that you can use to help your team. You can also unlock new posse skills by completing various characters’ side stories. There’s quite a variety of abilities that can work with a wide array of teams. In the beginning, abilities that allow you to gain aliemus (resource for characters to perform their exalt) and those that allow you to gain extra arithmetica (to play more cards) can be used on a variety of teams. Similar to your selection of wheels and covenants you want to select a posse that matches the focus of the team.
Some useful posse to unlock early are from the side story quests. This includes posse such as from Helot – Catena (draw 2 random cards from a selected character) and Ramona Timeworn (select 1 card from your draw pile and reduce its cost by 1). These type of abilities allow you to gain access to specific cards when you need them and allow you to perform certain combos. For example, with Ramona’s posse you can play a card, use the posse and draw the same card again. It can be a very powerful combo depending on the card and team.
VIII. MORIMENS TIER LIST:
This is a simplified tier list made for beginners who are just starting out. It is not just based on pure damage but more taking into account how helpful a character is for a new player. Every character is not listed here. Instead it includes notable characters that standout in their role and that you can build a team around. It gives a new player an idea of what units to aim for when they are deciding to pull. If a unit is not listed, it does not mean they are not viable. Many units in this game are usable in the right team setup. The tier list is split into 2 sections: damage and support characters. The list is also based on the fact that in end game you are building multiple teams (not just one powerful team). This means a wider range of units are viable.
When you are starting out, it is generally recommended to get Chaos units (since they can fit on any team without penalty) and Aequor units (since they are usually the easiest team to build due to tentacles having the ability to attack and/or generate shields). Caro and Ultra teams usually require specific units and more investment. This is only a general guideline. Resources are usually invested in building a primary damage unit first and then on support units.
As you approach end game, such as Regional D, you’ll be putting together multiple teams (5 teams of 4 with no re-used units). Meaning, eventually you’ll be using a wide range of units (not just top tier units). Getting duplicates (enlighten) can dramatically transform a unit. Overall, the real end game is really about experimenting and testing a wide range of teams and characters. Many are viable with the right investment (duplicates) even if they aren’t in a specific tier list. Have fun and test out different compositions that allow you to play the way you want.
TEAM BUILDING GUIDE
*Please also view: Morimens Guide Part 2 – Team Building for Beginners: Everything You Need to Get Started to see how different units are utilized.
SHOULD YOU PULL:
Caraboo:
Caraboo is a warden support unit transforms the basic mechanics of the Caro realm. She offers buffs and random card draws that will boost both overall damage and survival. She can operate even at enlighten 0 and becomes a very powerful support with investment (E3). She can do a bit of everything from providing shields, boosting damage and doing burst damage. Her random card buffs can be game changing (damage amplification, strength stacking and enemy strength down, drawing cards, gaining arithmetica or keyflare). Altogether she can transform caro based teams from relying on low health mechanics to one that feels much more tanky and able to operate faster with access to powerful buffs. If you enjoy the caro faction and want a more sturdy playstyle or if you are looking for a support unit that can do a bit of everything, you may want to consider this unit.
Lotan: Cetarchron:
G.Lotan is a high damage (glass canon) nuker that transforms the Chaos realm. Whether you should pull or not depends on your current lineup and preferred playstyle. Her overall playstyle is more full damage glass canon with some utility due to how she alters the realm and allows you to select different posse to trigger. After her setup and with E3 (enlighten) she can nuke for incredible damage (potentially some of the highest in the game). It can be more tricky to navigate if you are new to the game. Her kit is more complex than others. She like many of the primary damage dealers requires investment (E3) to realize their full potential. Overall I found the best setup is to pair her with strong survival and dual DPS roles, such as with Pontos. For an explanation of her kit and a team composition example see: Morimens Team Building Guide.
Pontos:
Pontos is a hybrid damage dealer and tank that also offers utility. He brings a lot to the table at the cost of needing enlighten 3 to maximize his full potential. He offers a lot of survivability by being able to reduce enemy strength and also provide shields. One top of that he offers high burst damage and multi-hit potential. This allows him to fit into various teams that make use of corrosion. Whether you should pull or not depends on if you already have units he can pair with and if you are looking for a unit to help increase survivability while also providing damage. If he does match your current lineup, what he brings to the table is significant and can help you push into higher tier content.
Saya:
Saya is a very strong support unit capable of boosting the right damage carry to new heights. She can put out a massive burst of corrosion leading to damage burst windows that can melt bosses. If you need a support unit that can boost damage, you should consider Saya. She can pair well with other units, such as Aurita + Corporsant for massive burst potential and even other burst damage dealers, like G.Helot.
DAMAGE DEALERS

NOTES:
This list is not just based on pure damage (who does the most). In a lot of endgame content you also need to survive. A team with high survivability and high damage is much easier to navigate.
S Tiers and Up – Units in the S tier can all deal damage with the right investment (enlightens, soulforge, +max level) and help in end game content.
Other – Units in the other tier can also be helpful when putting together teams. They may not exactly be the absolute top damage dealers, but they can form part of your end game teams with the right investment and team compositions.
Enlightens (E level): can transform a unit. Hence, enlighten levels become more important as you go further into end-game content.
*Highlighted units are suggestions that may help a new account more than other units. This is due to their kit or ability to be utilized in a range of teams allowing you to complete more content.
SS+
Lotan: Cetarchon / G.Lotan
Description – Strength scaling nuker at E3. Goes for pure damage and can stack strength. Can feel more like a glass canon compared to other damage carry options. Basic setup is to play short blade three times. On the third cast also play long blade on the same turn. This unlocks her exalt. Apply other buffs and play Deadly Duel and you can then nuke the boss with her exalt. You want to time everything during a turn when the enemy is doing a high amount of damage to your team as Great Blade: Whalefall makes you take more damage; however, it will convert that into bonus damage for G.Lotan’s exalt.
Suggested Enlighten – 3
Example Team – G. Lotan / Hameln / Miryam / Pontos (other options: Tawil, Ogier, G.Doll, G.Ramona, Ryker)
G. Murphy / Murphy: Fauxborn
Description- A powerful unit that transforms an aequor team. She allows access to the divine realm and offers more powerful versions of stances. This allows for higher survivability and also higher burst damage potential. She can also draw cards and provide arithmetica. She can be a game changer and allow you to go further into higher difficulty content.
Suggested Enlighten – 2/3/4
Example Team – G. Murphy / Miryam / Tulu / Goliath
Pontos
Description – A powerful hybrid unit that offers utility, high survival and damage. Pontos brings both burst damage with the ability to multi-hit (can pair with corrosion) and survivability (through strength down debuffs) as well as utility (insight). The warden role allows a more tanky team that is beginner friendly making it easier to approach more difficult content that requires a balance of damage and survivability. The reason Pontos ranks higher is that his strength down mechanic can completely negate end game bosses high damage attacks.
Suggested Enlight – 3
Example Team – Pontos / G. Lotan / Hameln / Miryam
Kathigu-Ra (E3)
Description – A powerful end-game damage dealer with high burst potential. Requires investment to reach maximum potential. Does not really operate without enlighten level 3. Hence be prepared to invest in this unit if you pull for them.
Suggested Enlighten – 3
Example Team – Kathigu-Ra / Clementine / Castor / Tinct
S+
Castor (E3)
Description – Transforms into a scaling DPS at E3. A powerful unit that offers damage and survivability. Corrosion is one of the best mechanics in the game currently as it acts as true damage bypassing a lot of enemy survival traits. Below Enlighten 3 can still operate as a solid support unit.
Suggested Enlighten – 3 for DPS
Example Team – Pollux or Jenkins / Castor / Arachne / Horla
Pollux
Description – A ramp up style DPS that becomes more powerful in longer fights. Requires more investment to reach max potential. Once both Castor and Pollux have enlighten (E3) they function quite well being able to draw cards, reduce cost and deal strong burst damage.
Suggested Enlighten – Minimum 1 or 3, 4 (end game)
Example Team – Pollux / Castor / Arachne / Horla
S
Aurita
Description – An incredible damage dealer especially when paired with Corporsant + corrosion. Thrives off of discard to power up. Can trigger multi-hits and passive tentacle damage. Enlightens can be obtained from the shop making it an accessible unit to most players. The reason Aurita ranks higher is you can get their enlightens in the shop. This means eventually you get can them to psyche level 12.
Suggested Enlighten – 3 or 6
Example Team – Aurita / Corporsant / Thais / Saya
Corporsant
Description– Functions as a hybrid offering DPS, strength stacking and shields. She can be incredibly powerful in the right teams. Her ability to provide shields, stack strength and deal damage make her very beginner friendly.
Suggested Enlighten – 3 (DPS)
Example Team – Aurita / Corporsant / G. Murphy / Saya
Tawil (E3)
Description – Can act as a hybrid sub-DPS and support unit. Large damage potential and utility with the ability to pay for skills with keyflare. Can also generate keyflare. Requires high investment to become a strong damage dealer (Over-Exalt)
Suggested Enlighten – 3 or Over Exalt (to realize their full damage potential)
Example Team – Tawil / Hameln / G.Murphy / Murphy
OTHER
24
Description – A versatile unit that functions depending on the faction they are paired with. A useful unit in a variety of teams that also provides utility.
Suggested Enlighten – 0 or 4
Example Team – 24 / Hameln / Miryam / Tulu
G.Helot / Helot: Catena
Description – Massive damage potential, but can feel fragile and usually requires the right setup in order to be able to survive. With the right team setup can easily output very high damage and be placed much higher on a tier list. However, not always recommended to new players due to survival issues if not setup properly. Requires investment to scale burst damage.
Suggested Enlighten – 3
Example Team – G. Helot / Thais / Aigis / Horla
Jenkins
Description – A multi-hit burst damage unit that combos exceptionally well with Castor. Usually fairly easy to obtain and get enlightens making the unit very accessible with the ability to output high damage.
Suggested Enlighten – 3
Example Team – Jenkins / Castor / Horla / Clementine
Liz
Description- Usually requires the right team and investment, but can become an absolute beast with multi-hit and poison. Easily one of the most fun units with the right team that can shred enemies. Can also be paired with a corrosion unit for high burst damage + poison stacking.
Suggested Enlighten – 1/3/6
Example Team – Liz / Nymphaea or Castor / Lily / G. Doll
Mouchette
Description – Buffs and releases high burst strike cards.
Suggested Enlighten – 2
Example Team – Mouchette / Thais / Helot / Saya
Sorel
Description – She takes time to setup a multi-hit self harm explosion of damage.
Suggested Enlighten – 2/3
Example Team – Sorel / Thais / Corposant / Miryam
Vortice
Description – She provides both passive follow up damage and strong burst potential. Can function even with lower investment levels.
Suggested Enlighten – 1/2/4
Example Team – Vortice / G. Murphy / Pickman / Saya
SUPPORT UNITS

Notes:
S tier and up – These units are notable due to their ability to either act as a resource engine (aliemus or keyflare) or perform their role exceptionally well. These units can usually fit into a variety of teams making them helpful to new players. Units that are resource engines usually form the backbone of a team allowing you to gain access to exalts and posse at the right time. All of these units can be used on end game teams.
Other – Units that can play a pivotal role on a team
F2P Options – Units that all players should easily have access to. These units can find spots in a variety of teams even when you are developing units to enter early end-game.
SS+
Hameln
Description – One of the strongest units in the game with good burst damage and keyflare charge. Adds utility by being able to apply recurring melody (card triggers 2x) to a card or manipulate card cost.
Suggested Enlighten – 2/3
Thais
Description – Can trigger devour effects twice and provide support while also applying poison, bleed and counterattack and giving an ally aliemus.
Suggest Enlighten – 2/3
S+
Caraboo
Description – A strong support unit that transforms the Caro faction mechanics and offers a more tanky playstyle. She has access to powerful but random buffs that can be game changing. She can operate at E0 and becomes very powerful at E3.
Suggested Enlighten – E0 or E1 or E3.
Doll: Inferno / G.Doll
Description- A very powerful support that can be used in a variety of teams. Provides versatility in being able to provide allies with aliemus, damage amplification, poison, burst damage and healing while reducing enemy strength.
Suggested Enlighten – 3/4
Horla
Description – Versatile unit that can switch forms to increase damage, generate shields, counter attack, apply poison and generate or reduce strength of allies and enemies.
Suggested Enlighten – 2/3
S
Ryker
Description – He can provide utility (card cost and fetch) and with high investment deal damage.
Suggested Enlighten – 1/2 or 4/12 (DPS)
Corporsant
Description– Functions as a hybrid offering DPS, strength stacking and shields. She can be incredibly powerful in the right teams, such as with Aurita, G.Murphy, Pontos, or Saya.
Suggested Enlighten – 1/2 or 3 (DPS)
Xu
Description – A poweful addition to a poison focused team offering damage and debuffing.
Suggested Enlighten – 1/2 or 3 (DPS)
Castor
Description – A strong unit that provides shields and corrosion (scales damage and bypasses certain defenses. It is one of the strongest debuffs that can be applied in the game.) enabling them to function as support and with investment deal damage.
Suggested Enlighten – 0 or 3 (DPS)
Miryam
Description– A powerful support that does a bit of everything. Can stack poison, provide a large amount of aliemus to an ally (one of the highest in the game), provide power and boost tentacle damage.
Suggested Enlighten – 2/3
Saya
Description – is a very strong support unit capable of boosting the right damage carry to new heights. She can put out a massive burst of corrosion (scales damage and bypasses certain defenses. It is one of the strongest debuffs that can be applied in the game.) leading to damage burst windows that can melt bosses.
Suggested Enlighten – 2/3
Arachne
Description – Transforms an ultra team by allowing access to divine ultra space with the ability to provide support and deal damage.
Suggested Enlighten – 1/3
Tawil
Description – Provides keyflare, strength and utility by being able to access a random array of cards. With higher investment can also provide sub-DPS damage.
Suggested Enlighten – 3 or Over Exalt (to realize their full damage potential)
Example Team – Tawil / Hameln / G.Murphy / Murphy
OTHER
Murphy
Description – A strong defensive/utility unit with the ability to remove sacrifice stacks (pair with G.Murphy to counter their drawbacks) and also add temporary tentacles. Can be a powerful addition to an Aequor team.
Suggested Enlighten – 1/3
Tulu
Description – Helps an Aequor team stack tentacles and scale that damage.
Suggested Enlighten – 3
Pickman
Description – Can stack strength and boost embryo fusion.
Suggested Enlighten – 3
Salvador
Description – He offers high burst damage to remove shields allowing a main DPS to do damage to units health. He can also provide boost survival with access to barrier.
Suggested Enlighten – 3
Clementine
Description – A powerful support unit that can debuff enemies to either take more damage or deal less damage. Can fit into end game teams to provide strong utility.
Suggested Enlighten – 1/2/4
F2P OPTIONS – Viable choices that are accessible to most players
Ramona Timeworn / G. Ramona
Description – Can be unlocked as you progress through the game. Provides a lot of unique utility. Can access any posse, draw cards, provide strength or reduce enemy strength, generate keyflare or arithmetica.
Suggested Enlighten – 3/6
Ramona
Description – A free unit that you can also acquire many of her enlightens (duplicates) by playing through the campaign. She can be quite powerful depending on the team and provides a versatile kit.
Suggested Enlighten – 3/6
Nautila
Description – Provides defense, utility (aliemus) and damage through counter stacks. Her versatility allows her to fit many different teams. She may not be the top choice for pure meta teams, but she may have a slot when you are developing your early D.Zone compositions.
Suggested Enlighten – 1/2/3
Ogier
Description – A strong survival unit with the ability to provide a burst of shields that scales with arithmetica. He can also apply vulnerable and boost a team’s overall damage. Fairly easy to build due to the ability to get this units specific enlightens from the shop.
Suggested Enlighten – 0 or 3
Caecus
Description – A support that offers shields, healing and counter. This is a potent combination that can help a team survive and also boost damage against multi-hitting enemies.
Suggested Enlighten – 2
Aigis
Description – Applies vulnerability and their exalt can be significant as it disrupts an enemy for a turn preventing them from acting. Depending on the fight it can be a game changer.
Suggested Enlighten – 1/3
Faint
Description – Provides survivability through death resistance and utility via strength and counter stacking.
Suggested Enlighten – 1/2/3
Casiah
Description – Provides draw and discard abilities which can be a core mechanic for certain teams to access cards at the right time.
Suggested Enlighten – 1/2/3
Winkle
Description – Provides utility and debuffing ability. Can act as an aliemus battery. May not always be a top choice, but can help out when you are developing teams for D-Zone.
Suggested Enlighten – 1/2/3
Psyche Surge 12 Suggestions:
Characters transform when they hit psyche surge level 12 (max enlighten level). This unlocks their absolute axiom ability, which can completely transform a units role on a team. In addition, by increasing their psyche surge to level 12 they gain valuable stats and can also increase their level cap. This all makes a difference especially in the end game.
During certain patch cycles you may come across items that will allow you reset a units enlighten levels. These are often referred to as origin of time or rewind items. These can make a massive difference because if you have pulled duplicates of units you don’t use you can them reset them and place them towards units you want. Standard banner units are often the target because of the number of enlightens you will have to redistribute.
Here are some suggestions for who to boost to psyche surge 12. They are just general suggestions so if you have a specific team in mind you may want to investigate further before making a decision.
Damage Options
Liz
If you run a poison focused team, boosting Liz and combining them with other poison units like Xu can form a powerful team. These poison teams generally do need investment so plan accordingly. Her absolute axiom skill allows her to continue to scale her damage during a fight indefinitely. The longer the fight the more damage output. Also note that multi-hit units usually do not display their damage numbers correctly. Instead you have to see how much health is drained from the bosses health meter. This is one reason why Liz is misunderstood. As psyche surge 12 she can be a powerful co-DPS with units like Xu.
Nymphaea
Another poison focused unit that becomes quite strong at psyche surge 12. The difference with Liz is that Nymphaea being Chaos can slot into a lot of teams. However, Liz’s scaling ability usually allows her to become a stronger choice if looking at pure damage in a longer fight. Nympahea can also be paired with Liz and they can work well together to stack poison.
Goliath
This unit turns into a sub-DPS and temporary strength stacker. He completely transforms from being not usable to having a spot on certain teams. His absolute axiom ability allows him to stack very high levels of strength temporarily to support another main DPS. His own damage at psyche surge 12 also allows him to function as a sub-DPS unit. He can work nicely with other Aequor units like G.Murphy
Support Options
Agrippa
Her absolute axiom ability allows her to stack stronger shields and poison. This opens up spots on a poison team that allows the overall playstyle to be more tanky. It also helps in Caro teams in general as they can have issues with survival.
Caecus
This is overall a strong general choice if you are looking for a unit that can fit into a variety of teams. His absolute axiom ability allows him to easily stack counter. He becomes a very strong survival unit that can also do a surprising amount of damage especially against multi-hitting enemies.
Pulling for Units:
This game is quite generous towards players. You can evaluate most gachas not just based on their pull rates/pity mechanics but by the sense of how easily or not it is to actually obtain a unit based on the amount of currency you can get in relation to the rates. In this case, if you just play the game regularly and save your currency there’s a very good chance you’ll get the units you want. You can also obtain duplicates once a month from the shop meaning its important to get at least 1 pull but you aren’t necessarily forced to go for multiple pulls of the same unit if you don’t want to. Hence if you plan your pulls appropriate you’ll have the resources to get most of your desired units. On top of that, new units are eventually added to the general unit pool (albeit after around a year). This means you’ll likely get most if not all of the units eventually. Even after 1 month of play you’ll have a good amount of most of the core standard pool units. In addition, you also get unit and wheel selectors.
The overall pull system can be a bit tricky. Usually for a featured banner, you are guaranteed an SSR every 30 pulls (it will generally have a 1/3 chance to be the featured unit) with a hard pity at 90 pulls (meaning in the worst case scenario that you miss the featured SSR at 30 and 60 it will take 90 total pulls). This means that its important to be selective and plan before you pull. Moreover, some banners can be very tempting, such as those that feature a large list of limited SSRs. However, since the range of featured units includes many units it can be difficult to get the exact one you want. In my experience, its been better to pull on featured banners that have 1 limited unit only.
Character and Wheel Selectors:
As a new player, you’ll be able to earn unit and wheel selectors by playing the game. It can be tempting to use them right away, but you may want to hold them until you know the exact unit you want for your team. A good way to do this is by testing the character out in the Interlude Awaker Trial. You’ll be able to demo a unit at level 50. It’s not only a good way to see the playstyle and strengths/weaknesses of a unit but you can also gain pull tickets. I would say the most useful and versatile character in the current regular pool is Nautila from the Chaos faction. Being from Chaos allows her be to paired with any other faction. She also brings good defensive abilities in the form of shields and counterattack. Outside of Nautila, the other standout units are Winkle if you enjoy the Ultra playstyle or Sanga (shields and burst damage) or Caecus (counterattack) from Aequor.
IX. END GAME PROGRESSION
Venturing into end game content is heavily influenced on getting enlightens on your primary damage dealers. This can completely transform units. You can obtain enlightens from getting character duplicates from pulls or from the shop (Prototype Horizon).
For end game you will usually select a primary damage dealer to invest in first. This include investing in their:
1. Enlighten levels
2. Leveling up the most critical skills to an appropriate level
3. Increasing their level cap to 70+
4. Increasing talents: Soulforge Aptitude (to max if primary damage dealer). Soulforge applies to D-Zone (end game)
HOW TO GAIN RESOURCES (PULL TICKETS & PREMIUM CURRENCY):
There are numerous ways to gain pull currency and resources. The main way is by playing through the story campaign and completing missions in the Manual. You can also earn pull currency from completing daily/weekly missions, pvp, Phantasmal Dive and Regional D (both unlock as you progress your account). Moreover, you can complete the story missions on hard difficulty, the interlude awakener trials (permanent pool characters) and side story missions (e.g. Special Ops and Psyche Deep Dive). If you have gotten to the point where you have leveled up your core teams and have some extra EXP resources, then you can also look at leveling up extra characters. As you level them up, you’ll also gain pull tickets from them. Altogether, there are quite a few ways to gain pull currency especially as a new player.
X. TROUBLESHOOTING: IF YOU ARE STRUGGLING:
Battles can be challenging as this is a game that requires the player to balance both offense and defense. Resources are more limited in the beginning so it is best to focus on one core team first before branching out into multiple teams. This means focusing on leveling up the characters and skills (up to level 3 for most and selectively higher for your favorite units), wheels and covenants of that team. Use the Interlude Awaker Trial mentioned in the previous section to test out units. You’ll also want to examine your team composition. As stated previously, you’ll want to make sure you look at the core roles on a balanced team – having damage, damage mitigation and support (buff/debuff). This means having a core damage carry with good overall damage potential (this may also involve counterattack damage), shields or healing to mitigate damage and cards that can buff your damage (e.g. vulnerability or strength) and/or debuff the enemy (weakness or strength reduction).
You’ll also want to examine your wheels and covenants to make sure they are boosting your characters and their roles appropriately. For example, boosting shields on your supports and boosting critical hit or critical damage on your damage carries. Furthermore, don’t underestimate adding wheels or covenants that help generate keyflare or impact arithmetica/aliemus or increase realm mastery. These options can allow your team to exalt more often, play more cards and boost your realm specific power.
Lastly, during an investigation don’t underestimate the modifiers you can add to cards and the relics you pick up. You can optimize your damage and cover weaknesses through your selection of the card modifiers and relics. Careful consideration and selection will make a significant difference. Don’t be afraid to experiment. As you gain more experience, you’ll refine your skill in this area to be able to bolster any team.
USE THE SUPPORT FEATURE:
In many combat encounters you can borrow a support from your friends list. This can help you clear a lot of content. In order to do this, you will need to start adding friends. Many people in this game understand this feature and will usually allow you to add them. In a lot of cases, you’ll likely borrow a very high level DPS unit to carry your team (level 70 or higher). Popular choices are units such as Helot-Catena, Tawil, 24, Corposant etc. You can also look at strong support units like Doll: Inferno or any other unit that you need to bolster your team. Many choices will work especially for higher units that are built (duplicates, higher skill levels).
STRONG EARLY GAME BASE:
If you are having issues in the early game, you can focus on an Aequor/Chaos team. Characters, such as Nautila and Sanga can be a powerful early game combination. Firstly, the Aequor team provides easy access to shields and additional damage (in the form of tentacle damage). Nautila is a strong support that offers shields, counter attack damage and aliemus. It’s an exceptionally strong kit for a variety of fights. Sanga also provides shields, but is secretly a powerful DPS nuker especially early on. She can easily out damage other early DPS if you can stack enough shields. Give her a wheel that boosts exalt damage and you can melt early bosses. Nautila is a good teammate with Sanga since she can increase shields by 50% with her exalt. This is a good base to build around that provides defense (shields) and damage (counter attack, tentacle and Sanga’s exalt). This is just one example, if you are having issues. Many combinations are viable so feel free to try different options.
XI. CODES:
Here are a list of codes for new players that include various resources and pull currency. They provide a good amount of resources when first starting your account. They were active when I started my account; however, this may or may not apply when you decide to start the game.
HVGX-HLDX-QKKN
QKBQ-SSDG-JZYU
DC5000
SILVERKEY
CATSGIFT
CLOSING THOUGHTS:
Morimens is a deeply satisfying game that gives its players a wide array of options when it comes to building and customizing teams. It can be daunting at first for a new player to learn all the intricate details. But as you progress through the campaign, you’ll gain all the skills, knowledge and experience needed to build a team that you enjoy playing. A wide array of teams and units are viable even if they aren’t the current meta. Be creative and have fun.
OTHER SIMILAR DECK BUILDING/ CARD GAMES:

Top 5 Deckbuilders to Check out – Read the article here
The Mission:
We are on a mission to transform the way we look at games. Moving beyond labels, genres, and reviews to curating unique and innovative experiences and creating a platform for gamers to discover titles that genuinely resonate with who they are. This is a passion project that started with a simple premise: what if we curated games like a DJ setups a playlist connecting the right vibes with the right audience. As we grow, we want to cover more games and do in-depth features on indie studios that are doing incredible work. We can only get there with your support. If you enjoy our content, please like, share or subscribe. Your support is greatly appreciated and makes a difference.
Interested in other games? Check out our latest articles.
GAME DETAILS
PLATFORMS: Android, iOS, PC
RELEASE: 2024
DEVELOPER/PUBLISHER: Qookka Games / B.I.A.V. Studio
GENRE/TAGS: Strategy, Turn Based, Lovecraftian, Eldritch, Cosmic, Horror, RPG, Turn Based, Deck Building
TARGET AUDIENCE: Lovecraftian horror fans that enjoy turn based strategy gameplay and a captivating story
Leave a Reply