Morimens Guide Part 2 – Team Building for Beginners: From Zero to End Game




This Morimens guide to team building will walk you through everything you need to start building various teams in the game. It will walk you through the basics, how to build a team and also show you samples from beginning to end game. This is a follow up: Morimens Tier List & Beginners’ Guide Part 1: All the Basics to Get Started in 2026 . If you are brand new to the game the first article is highly recommended as it has all the basics you need to understand the game, including basic terminology and a tier list. If you are looking for a review of the game, click here.

Contents:
I. THE BASICS
II. BUILDING A TEAM
III. SAMPLE TEAMS

Updates:
September 2026: Updates to end game/D-Zone team examples
July 2026: Sample team added for Lotan: Cetarchon (G.Lotan)

HOW TO USE THIS GUIDE:
The best part about Morimens is the flexibility in team building. Many units are viable even if they aren’t part of the ultimate end game team. This guide is developed to give you to tools to put together your own teams, but also reference sample team compositions and what factors to consider when putting together a team. The intent of this Morimens guide is to help you craft your own teams while also offering insight and examples.

I. THE BASICS
The first step in building teams is understanding the core roles in the game.

A. ROLES
There are 3 core classes in the game. Of course some units may function as hybrids (for example, wardens that can be a primary damage dealer), but understanding the core roles will help you build teams that are balanced in terms of damage and survivability. The core stats can also influence your team. For example, selecting units with more base health and defense can make your team overall more tanky.

Assault
Primary Role: Usually damage
Stats: Usually higher base attack values compared to other classes
Notes: Usually you’ll invest a lot of resources in your primary damage dealers. This includes increasing their level, skills, enlighten (duplicates), and talents etc.

Warden
Primary Role: Tank / Damage mitigation
Stats: Higher base HP and defense
Notes: Usually essential to add survivability to a team. They often have mechanics that allow them to apply shields or other forms of damage mitigation. The can also be damage units depending on their kit design and enlighten level.

Chorus (Support)
Primary Role: Support, Buffs/Debuffs, Healing
Stats: Usually moderate HP
Notes: These characters are usually essential to setup burst damage windows that can transform a team. They can also help in providing utility to enhance overall survival. Some units may also function as damage dealers depending on skill design and enlighten levels.

B. WHEEL OF DESTINY
Most character’s come with a specifically designed primary (SSR) and/or secondary wheel (SR). These are generally good guidelines as they were designed with the character in mind. Of course you don’t have to stick with them. Some factors to consider for wheels based on roles:

Assault
Usually you want to have damage oriented stats. For example, critical rate, critical damage or damage amplification. Also consider if certain buffs are valuable for them, such as strength stacking.

Warden & Chorus
Most characters in these categories can focus on utility stats. This includes: Ailemus regen, keyflare regen or damage amplification. Furthermore, if your team setup needs it, they could also focus on death resistance or realm mastery. Sub-DPS units may also benefit from the stats that assault units would typically focus on.

Max Ascension
A long term goal is to reach max ascension for an SSR wheel. This will allow a character to equip 2 different SSR rarity wheels. This can be accomplished by getting universal copies from the Mythag Shop (Exchange Store – Sediment – Timeloop Copy). A highly recommended wheel to get to max ascension is generally Blade of the Titan due to its general use with most primary DPS units in the game. However, this may be different depending on your account and who is your primary DPS.

C. Covenants
Similar to Wheels, you can focus on specific sets that match the units role.

Assault
These units usually benefit from damage sets. For example: Paradox, Crimson Pulse, or Scarlet Embrace. This may vary depending on the actual unit and how their damage mechanic operates.

Warden & Chorus
These units usually benefit from more utility focused sets. There are sets that can boost healing, shields, counters or even generate arithmetica. Once again the best set will depend on the unit and what their role in the team. Once again aliemus or keyflare regen are factors to consider. These stats allow a team to access their exalt or posse when they need it.

D. Posse
There are a few things to keep in mind when selecting a posse for the team.
Usually you will notice that something is missing when you run a team. Perhaps you aren’t getting the right card at the right time or you don’t have enough arithmetica. This is where posse selection comes in. This can transform how a team feels to play by smoothing out elements they are missing or making the most use of a damage window.

Some factors to consider:
The most useful posse usually perform certain functions. Here is a list of factors to consider (loosely arranged in priority; however, the best choice will depend on your actual team and what they need.

1. Consider the character specific posse – These were designed with the character in mind and can usually be key to boosting their effectiveness.
2. Provide arithmetica or ailemus – allowing you to play more cards at the right time or time your exalts during a certain damage window.
3. Search for cards you need – by discarding/drawing cards this allows you to pull off the right combos during a burst window.
4. Provide utility (buffs) – Some assault units scale through strength. Access to buffs at the right time can be powerful.
5. Survival – If you are having issues surviving a fight consider more defense focused posse.

E. Factions
There are 4 different factions in the game. Each faction comes with its own unique gameplay mechanic. Teams that are purely from one faction or 1 faction + Chaos will not incur any realm penalties. These types are still considered pure. Teams that aren’t considered pure will incur penalties to their specific faction traits.

Chaos: This team is versatile since they can fill slots on any team you want to play. A pure chaos team excels at generating keyflare, gains additional keyflare, can use posse twice in a turn and receive a +100% death resistance. For mixed teams with Chaos, they will mimic the other faction they are paired with and maintains the death resistance bonus and additional keyflare gain. For example, a team of 2 Chaos and 2 Aequor will still be considered pure Aequor. Hence, teams that splash in Chaos are generally encouraged.

Aequor: This team is quite beginner friendly and one of the easiest teams to play when you are starting out. They come with a built in ability to deal damage (without playing cards) through tentacle damage. This damage happens after you play your cards but before the enemy acts. You can also modify what the tentacles do each turn either boosting their damage or producing shields. This allows you to protect your team or try to finish an enemy in any given round. When mixed with Chaos scales base tentacle damage by % of max HP. Pure teams start with +1 tentacle.

Caro: One of the more advanced teams. Usually requires the right combination of characters and investment. They have the ability to heal; however, many of the characters in this faction also cause damage to self. They can also generate an embryo. The embryo can then be used to boost exalts and generate a shield/strength or they can be consumed to provide a critical hit boost and aliemus. Overall, this faction can do quite a lot but usually requires a greater understanding of team building and careful play to mitigate self damage/lack of access to easy shields every turn. Non-pure teams receive a reduction in crimson furnace healing.

Ultra: A powerful faction that has the ability to modify the first card played on a turn and also generate an extra turn and gain an insight (gain 1 arithmetica and 1 card draw). The first card played during each turn will be stored in the ultra space. If the card has a leap effect and is played first, the leap effect will trigger. Leap effects on certain cards are like having another ability on the card making them more versatile. Furthermore, taking an extra turn during a boss fight can be game changing. Similar to the Caro team, although it offers powerful options, it also usually requires the right team composition and investment in that team and a certain understanding of the game to maximize its full potential. You need to be strategic about the first card played for every turn. Altogether, its one of the most fun factions to play when you understand how it operates. Non-pure teams receive a -25% damage penalty during extra Ultra turns.

II. BUILDING A TEAM
Now that the basics of team building are covered here are some simple steps to follow in building a team.

The general template for a team to balance damage and survival and to deal with regular mobs or bosses usually consists of:

Primary Damage Dealer
Sub DPS
Support Units – Generate keyflare, provide aliemus, buff damage, mitigate damage.

Of course this template can be different depending on the overall team you are building but this is what I have found to be the most optimal for a variety of situations. Having a primary and sub-DPS helps in stages where you are fighting regular enemies and also in boss fights. It gives you enough access to damage cards so that you have them when needed. Having support units that can help with keyflare and aliemus makes it so that you don’t run out of momentum and can setup burst windows at the right time. Some type of damage buffing can significantly boost that damage as well. Lastly, some form of damage mitigation is usually needed in tougher battles to survive.

A. Select a Primary Damage Carry + Sub-DPS
Choose a damage unit that you enjoy playing. This may or may not be an assault unit. Also keep in mind that some units will scale better than others. Long term it’s important to select a unit that you actually like playing. The game usually gets balance patches that can make older units more viable. Also many underestimated units are actually very powerful but not always noticed in the meta.

General Examples (does not include all options):
Chaos – 24, Kathigu-Ra (E3), Mouchette (E2) , Tawil (E3)
Aequor – Aurita (E3), G.Murphy / Murphy: Fauxborn (E3), Vortice (E1), Pontos (E3)
Caro – G. Helot / Helot: Catena (E3), Doresain (E3), Sorel (E7)
Ultra – Daffodil (E3), Jenkins (E3), Liz (E4), Pollux (E1 or E3) + Castor (E3)
*(E) indicates recommended enlightens for end game

Damage Dealers by Type
Corrosion
This is a powerful damage type as it is true damage. When corrosion is triggered, stacks are removed and 300% of those stacks results in HP loss that bypasses defense/barriers/shields and as well any damage immunity.
Example Units – Castor (with E3 becomes a DPS unit), Pontos
Example Team – Castor / Pollux or Jenkins / Arachne / Horla

Burst
These units usually scale up throughout a fight allowing them to become stronger as the fight goes on and build up to explosive rounds by unleashing massive damage in a turn.
Examples – G.Helot, Kathigu-Ra, Mouchette, Jenkins, Aurita
Example Teams – G. Helot / Thais / Aigis / Clementine
Kathigu-Ra / Hameln / Castor / Clementine

Poison
This type of damage bypasses conventional defensive stats while also providing passive damage over time.
Examples – Liz, Nymphaea
Example Teams – Liz / Xu / Thais / Salvador
Nymphaea / Xu / Lily or Agrippa / GDoll

Counter
Punishes multi-hit enemies with retaliation damage. Can also allow the team to focus on shields to stay safe while stacking counter. Best against bosses with multi-hit attacks.
Example – Pandia, 24 (on Ultra teams)
Example Teams – Pandia, Caecus, Goliath, Nautila
24 / Nautila / Wanda / Winkle

B. Select Supports
Choosing compatible support units is critical to scale damage and/or survive. If you have leveled up your damage carry, but feel they aren’t as effective it may be because they also need the proper support to apply buffs/debuffs. Certain supports scale immensely with the right mechanic. For example, Saya utilizes corrosion ,which benefits the most from multi-attacks. This enables assault units like Aurita to scale incredibly well.

Some factors to consider in your supports:
Aliemus – Most teams need some form of aliemus supply. This in combination with keyflare generation make a team feel like they operate properly. Whereas if you are lacking these factors, the team can feel clunky or slow because they don’t have access to enough resources.

Keyflare – Depending on the team keyflare generation may also be needed. Some teams may be able to generate this through wheel selection/covenants.

Arithmetica – Gaining arithmetica or reducing card cost can be helpful on a variety of teams.

Card Draw – Drawing/Discarding can be a helpful mechanic to get the right cards in hand during a burst window. Some teams will need this more than others

Buff/Debuff -Many damage attackers benefit from things like strength stacking or vulnerability. Debuffs can also be key to survival, such as strength down.

Survival – Units that can mitigate damage through healing or shields or death resistance can be the difference between success and failure.

The following are examples of units for each type. It does not include all units just the more notable ones.

General List of Supports
Examples (does not include all options):
Chaos – G.Doll / Doll: Inferno, G.Ramona / Ramona: Timeworn, Karen, Lily, Nautila, Ryker, Tawil
Aequor – Celeste, Faros, Miryam
Caro – Saya, Thais
Ultra – Castor, Clementine, Horla

Supports by Function

Resource Gain
Aliemus – Thais, G.Doll, Miryam, Horla, Winkle, Nautila
Keyflare – G.Murphy, Thais, G.Ramona, Tawil, Aigis, Erica
Arithmetica – G.Murphy, G.Ramona, Thais, Hameln, Xu, Horla

Card Manipulation
Card Draw/Hand Manipulation – G.Murphy, G.Ramona, Hameln, Horla, Pollux, Faros
Discard -Vortice, Casiah, Corporsant

Damage Scaling
Strength Stacking – Corporsant, Goliath, Hameln, Casiah, Faint, Clementine, G. Ramona, Doresain, Ogier
Damage Buffing (Vulnerability or other buffs) – G.Murphy, Clementine, G.Doll, Hameln, Aigis
Corrosion – Saya, Castor
Counter Stacking – Caecus, Arachne, Nautila, Faint, Wanda
Poison Stacking – 24, G.Doll, Miryam, Faros, Xu, Lily

Survival
Debuff Supports (mitigating incoming damage. Ex. Str down or weaken) – Clementine, Xu, Arachne, Goliath, Pontos, G. Doll, Hameln
Death Resistance/Revive – Faint, Sorel, Celeste
Healing – Clementine, G.Doll, Celeste, Caecus, Karen
Shields – Salvador, Winkle, Celeste, Corporsant, Castor, Aigis

III. SAMPLE TEAMS
Here are some sample teams to give you an idea of what to look for. Please keep in mind these are all free to play teams and just a starting point. You can usually customize a team (composition, wheels, covenants) to match the content or your playstyle or what your team needs. If you are brand new to the game and still learning, it is generally recommended to build a chaos/aequor team first while you learn the mechanics as they are the easier to learn. Eventually you can move on to caro/ultra teams. Using caro/ultra teams usually involves more planning during turns to maximize overall potential and also a good understanding of how to survive in the process.

Beginner Team: Chaos/Aequor

24 (Assault)
Wheels: Aberrant Devour / Silver Cod’s Determination
Covenant: Scarlet Embrace

Caecus (Warden)
Wheels: Fin of Sorrow / Adventurer’s Pack
Covenant: Steppenwolf

Sanga (Warden)
Wheels: Dusk and Dawn / Mind Barrier
Covenant: Twisted Twins

Nautila (Warden)
Wheels: Memory Spiral / The Land of Nonexistence
Covenant: Cursed Rabbit

Here’s a sample team if you are just starting out. If you don’t have 24 you can replace her with any damage dealer you currently have. This team provides strong survivability in the form of shields and a surprising amount of counter, which can be powerful against multi-hit enemies. In addition, 24 brings utility and burst damage. It’s a beginner friendly team that can help you learn the game while also staying safe.

Need More Units?
If you are lacking enough characters, here are some other support units you may want to consider building while you are developing your core teams. These suggestions aren’t necessarily the most powerful. Rather they are units that can fit a variety of teams and can fill spots when you build or pull for other more powerful units. You may also end up using some of them while you build enough teams for end game, such as for D-Zone. You’ll likely already have some of these units as they are easily accessible to most players:

Eric (Ultra) – A support unit that offers a lot of utility. She is often used as a keyflare battery. She also brings debuffs (weakness, vulnerable) and buffs (strength, alert). She offers quite a bit and can slot into a variety of teams.

Ogier (Chaos) – Another support that offers a lot of utility. His enlightens can be obtained from the shop making it easy to make full use of his kit. He can remove fragile and stack strength and apply vulnerable. The X cost on his shield card can generate quite a bit of protection when you need it. An often overlooked unit that can fill a spot if you are still building your team.

Early End Game / D-Zone Teams

These teams usually require more investment (enlightens and soulforge levels) to reach their maximum potential. They will not function in the same way without this investment. For example a unit at enlighten 0 may be drastically different at enlighten 3. Hence, they can take more time to build and maximize their full potential. These are not completed teams, but more a starting point for end game. They are also not fixed teams. If you understand the role of each member you can swap in other units if you are missing a character. The examples are setup to show you how to create 5 separate teams. You can also further customize an individual team if you are using it outside of the D-Zone.

The D-Zone is an endgame activity that allows you to earn currency to purchase items and advance your account. It’s challenging due to the restrictions. You need to field at least 5 teams without reusing any characters or wheels of destiny or posse. This can be a daunting task when just starting out. Below is a set of 5 example teams. It’s only a starting point. In general, your strongest teams will likely be used for the later zones (4 or 5).

Overall, what helps is understanding the zone and also what your team needs. In my experience, most teams will need some type of aliemus and keyflare generation. These 2 components can be addressed with character selection and through wheel of destines (ex. Silver Cod’s Determination) and covenant (ex. Scarlet Embrace) choices.

Progression – Enlightens & Soulforge Aptitude
To progress in this zone usually requires getting enlightens on your primary damage characters and also increasing their soulforge aptitude level (Talents).

The following example can net 360+ points. This is enough to capture all of the available silver from the first set of rewards for those starting out in this end game activity. Teams are listed in general ascending order to most powerful (damage and survival). Your own team compositions will likely vary in power depending on which units you have invested in. Any of the teams can increase in power with more investment.

Teams
G.Murphy Team (Aequor) – Lemurian
Playstyle
Damage: High burst damage via exalts primarily through G.Murphy; however, Goliath can do sub-DPS and Caecus can do surprisingly high counter damage especially against enemies that multi-hit.
Survival: Good survival due to access to shields through stances
Mobs vs Bosses: Better against bosses due to dealing most damage through exalts
Learning Curve/Ease of Use:
Relatively easy to learn. Can take time to understand Miryam’s kit.

G. Murphy (Chorus)
Wheels: Uteri Somnia / Blue-Ringed Toxin
Covenant: Life Drain

Goliath (Assault) – at psyche level 12
Wheels: Blade of the Titan / Deep Sea’s Call
Covenant: April Tribute

Miryam (Chorus)
Wheels: Power of the Pious /To My Deareset Friend
Covenant: Returnal Line

Caecus (Warden) // Tulu (Assault)
Wheels: Fin of Sorrow
Covenant: Adventurer’s Pack

How the team operates:
This team focuses on G.Murphy’s exalt to do massive damage. Goliath at psyche level 12 is able to provide a massive strength buff on their exalt. He can also provide sub-DPS damage. Miryam provides utility with the ability to stack strength and also acts as an aliemus engine to help your units exalt. If you have Tulu you can swap them in instead of another unit. Tulu is a Lemurian and helps provide a strong buff in the D-Zone along with other Lemurians (Miryam and Goliath) that helps boost passive buffs of G. Murphy. Caecus offers survival with healing and shields while also stacking a high amount of counter that can be surprisingly powerful if you have him at psyche surge 12.

Castor and Pollux Team (Ultra)
Playstyle
Damage: Good consistent damage due to damage duo (Castor/Pollux) and easy access to their damage cards. Having 2 DPS helps output more consistent damage between turns.
Survival: Great overall survival due to Castor’s kit
Mobs vs Bosses: Can handle both best than most teams.
Learning Curve/Ease of Use: Fairly easy to understand. Learning how to setup cards in the ultra space and understanding Horla’s kit may take some time due to variety of emotions available.

Castor (Warden)
Wheels: Unbearable Freedom / The Divus’ Visage
Covenant: Steppenwolf

Pollux (Assault)
Wheels: Twisted Knight Ballad / Til the Snow Melts
Covenant: Paradox

Horla (Chorus)
Wheels: The Last Verse / Poetic Bygone Days
Covenant: Burial Grounds

Clementine (Chorus)
Wheels: Dreaming of Wonderland / Gateway of Truth
Covenant: Re-evolution

How the team operates
This team focuses on a duo DPS team in Castor and Pollux. Castor applies corrosion while Pollux can detonate it with multi-hits. You can fill the ultra space with Castor (onyx plumes) /Pollux cards (sacred hearts). Horla provides strong utility by being able to switch emotions when needed. Typically you will activate an emotion by playing it first in a turn. Then you do not play her cards first in subsequent turns to generate metaphor stacks passively (make sure you have played Horla’s rouse card). Then during a damage window you will switch emotions by playing her card first. This usually means using joy first (or any other emotion your team needs) and then waiting for her metaphor stacks to accumulate and then switching to anger for burst damage. Clementine provides further damage boost and with the right investment can also do damage herself. Altogether this is a strong team as Castor provides a lot of survival and momentum (with card draw and arithmetica).

Liz and Xu Poison Team (Ultra/Caro)

Playstyle
Damage: Ramps up the longer a fight goes. Damage can appear lower at the start but ramps up incredibly fast (Note: Damage numbers don’t display properly for Liz). Liz, Xu and Caraboo can all do damage so you aren’t just relying on one source. Poison damage bypasses traditional defenses (shields, armor) while corrosion does the same and also bypasses damage immunity.
Survival: Can have some of the highest HP in the game. As you ramp up in HP can be susceptible to high burst damage from enemy but usually resilient due to massive shields from Agrippa.
Mobs vs Bosses: Can handle both but generally better against bosses.
Learning Curve/Ease of Use: Will take some time to understand the interplay between Liz and Xu and setting up buffs from Caraboo.

Liz (Assault)
Wheels: Fouette / Cursed Binding
Covenant: Steppenwolf

Xu (Chorus)
Wheels: Vain Regrets / Sever and Scar
Covenant: Dream of Medicine

Agrippa (Warden) // Thais (Chorus)
Wheels: Wheel Unseen / Kiss of Farewell
Covenant: Cursed Rabbit

Caraboo (Warden)
Wheels: Falling Upward / Honeyed Deceit
Covenant: LifeDrain / Ring of Chamber 36

How the team operates
This team focuses on strong poison damage and buffs. Liz and Xu work together with Liz stacking poison and Xu detonating it for high burst damage. Liz at psyche surge 12 can continually scale her damage through a fight. This mean that her initial damage is lower but scales very quickly. Xu provides additional high burst damage and survival by being able to reduce strength and also lower overall damage output from enemies. Agrippa can be swapped out for Thais if you have her. Agrippa provides survival with strong shields and can also contribute to poison stacking. Lastly, Caraboo provides exceptionally powerful buffs that are randomized. She can also provide her own burst damage at enlighten 3. Her exalt allows her to provide corrosion, which Liz can utilize with her exalt. Corrosion is powerful as it amplifies damage and bypasses traditional defenses, shields and damage immunity. Altogether this is a fun team to play with damage that scales throughout a fight and is a more tanky team than you may be use to for a composition that uses the Caro faction.

Corposant and Aurita Team (Aequor/Caro)
Playstyle
Damage: Very strong burst damage due to access to corrosion (by passes defenses/shields and damage immunity) plus strength stacking and card cost reduction due to card cycling.
Survival: Great overall survival Aequor faction and access to shields from Corposant.
Mobs vs Bosses: Can handle both due to access to good burst damage that hits all enemies.
Learning Curve/Ease of Use: May take some practice to understand which cards are needed and how to cycle cards to reduce cost. Once understood very easy to navigate.

Corporsant (Warden)
Wheels: Dusk and Dawn / Navigator at Sea
Covenant: Dream of Medicine

Aurita (Assault)
Wheels: Celestial Beast / Nobleman’s Staff
Covenant: Paradox

Thais (Chorus)
Wheels: Hour of Fortune / Kiss of Farewell or Soul Synchronization
Covenant: Life Drain

Saya (Chorus)
Wheels: Fragrant Morphogenesis / Data is Flesh
Covenant: Returnal Line

How the team operates
This team focuses on cycling cards and doing multi-hit damage with corrosion. Corposant’s lightning retribution reduces in cost each time it is cycled. This pairs nicely with cards from Saya and Aurita that cycle cards. This can help dramatically reduce card costs during a damage window. The general setup is to chain your exalts. You usually want to have access to multiple lightning retributions and Saya’s corrosion application card. You can cycle cards to reduce the cost of lightning retribution. Once both type of cards are applied and you have used Aurita’s rouse and exalted with Corposant and switched to Raging Waves you can then exalt with Aurita. Please note that the displayed damage numbers are usually not accurate. Instead you have to see how much was drained from the bosses life bar. Saya’s exalt can add duplicate cards at zero cost to your deck. Furthermore, Thais is a powerful addition with the ability to duplicate cards as well and also acts as a powerful aliemus engine. Altogether, its a strong setup that balances damage and survival.

Pontos and Lotan: Cetarchon (Aequor/Chaos)
*Highly recommended due to exceptional damage and survival

Playstyle
Damage: Some of the highest burst damage in the game. G. Lotan is the main damage dealer; however, Pontos can handle both mobs and do decent damage against bosses.
Survival: Some of the best survival tools in the game due to Pontos’ strength reduction neutralizing deadly attacks.
Mobs vs Bosses: Can handle both easily. One of the best teams for most content.
Learning Curve/Ease of Use: Will take time to understand G.Lotan and Pontos kits and how to utilize each for burst damage windows or to survive deadly attacks. Once learned fairly easy to navigate.

Pontos (Warden)
Wheels: The Living Cage / Compass to False North
Covenant: Dream of Medicine

Doll: Inferno (Chorus) // Miryam (Chorus)
Wheels: Incalculable Factor / Shepherd’s Staff
Covenant: Re-evolution

Hameln (Chorus)
Wheels: Eternal Requiem / Never-Ending Performance
Covenant: Life Drain

Lotan: Cetarchon (G.Lotan)
Wheels: Cetus Occasus / Undying Hungerbone
Covenant: Twisted Twins Black

How the team operates:
This team sets a good balance of burst damage and incredible survival. It is one of my favorite teams to run because of its survival mechanics and incredible burst damage. It can handle regular fights and boss fights due to access to strong burst damage cards. Pontos and G.Lotan act as your DPS while G.Doll/Miryam and Hameln provide support. Having dual DPS helps to output consistent damage. Pontos helps immensely with survival by being able to reduce strength and also provide strong shields through Tranquil Sea. He also offers a lot of utility with his gaunt cards (burst damage, strength reduction and insight) and his own exalt is a powerful nuke. G.Doll/Miryam are a strong source of aliemus and utility for the team while Hameln can alter card cost, stack strength and provide insight.

Finally, G. Lotan is a very powerful nuker. She transforms the team posse allowing for utility through a selection of posse you can choose to activate. Learning to play her can take some practice. Overall you want to play her short blade 3 times. The 3rd time is it played you also want to play long blade (You’ll see the long blade get highlighted in yellow once you’ve played blade short blade 3x). This unlocks her exalt and draws Great Blade: Whalefall. You’ll also draw deadly duel. Deadly Duel will buff her exalt. Once you unlock her exalt you want to time the exalt on a turn where the enemy is doing very high damage. Great Blade: Whalefall makes your team take more damage; however, it also converts that potential damage to extra damage for G.Lotan’s exalt. When you are ready to nuke you want to play Deadly Duel then exalt. During your setup turns you want to be stacking strength to maximize her burst damage.

Rouse and Posse
As G.Lotan transforms the Chaos realm posse also operates slightly different. Your selected team posse is triggered with Rouse cards and they also gain prepare 1 (if held reduce cost by 1). In the example setup, Festival of Tides is used to allow you to gain arithmetica and also draw cards. This helps setup G. Lotan’s exalt sequence as listed above. You do have to be mindful of the loss of 5 aliemus though.

Your standard posse is replaced with Primordia – Dual Recurrence (PDR) and Primordia – Triad Revelation (PTR). PDR allows you to discover 3 posse and select one while PTR allows you to discover 3 sets of posse (each containing 3 posse). This transformation allows for a lot of utility to help you get exactly what you need when you need it. For example, you can look for strength, arithmetica or aliemus just to name a few.

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